Silent grenades
Using a traditional grenade will attract attention, but it is possible to create a silent grenade as well. Put two spring razors in an empty bottle or whale oil canister, and throw it at a group of enemies to trigger an effect similar to a grenade.
Safe codes
Use one of the following combinations to open the corresponding safe:
- Mission 1 - Dishonored: 451
- Mission 2 - High Overseer Campbell (Dr. Galvani's house): 287
- Mission 2 - High Overseer Campbell (Overseer's building kennel door): 217
- Mission 2 - High Overseer Campbell (Overseer's base): 203
- Mission 3 - House Of Pleasure (Slackjaw quest): 138, 656, 679, 696, or 879
- Mission 3 - House Of Pleasure (Artist's house): 656 or 696
- Mission 4 - The Royal Physician (top floor of building): 437 or 473
- Mission 4 - The Royal Physician (behind painting): 294
- Mission 6 - Return To The Tower (Lord Regent's quarters): 935
- Mission 7 - Flooded District (after diving in water to enter building): 428, 525, 528, or 628
- Mission 7 - Flooded District (Old Port District Sewer): 428, 525, 528, or 628
Search the indicated locations to find all blueprint upgrades. Blueprints allow you to upgrade gadgets. Once you find a blueprint, take it to Piero to be able to purchase the upgrade for the gadget. Note: Some blueprints will appear twice throughout the campaign, but they can only be discovered once. Thus, once a blueprint is found, it will not appear a second time. Additionally, do not forget to use the Heart to help you locate collectibles.
High Overseer Campbell
Bonded Galvani Weave
- Upgrade: Improved Armor
- Location: The blueprint is in the workshop inside a safe, which is in the backyard behind the Overseer's mansion. The key to the safe is on a nearby workbench.
- Upgrade: Improved Lens Magnification
- Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the thugs to be able to purchase the blueprint from him.
- Upgrade: Piero can create Health Elixir
- Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the bandits to be able to purchase the blueprint from him.
Incandescent Paste
- Upgrade: Fire Bolts
- Location: Go back to the Distillery, and use the valve-controlled door to reach the blueprint.
- Upgrade: Improved Lens Magnification
- Location: It is located in Griff's Pawnshop, but you first must rescue Griff from the building to the right of the first Wall Of Light in Mission 2. Save him from the bandits to be able to purchase the blueprint from him.
Folded Galvani Resin
- Upgrade: Upgraded Boot Stealth
- Location: Early in the mission, look inside a warehouse on the left side of the canal, in the first bridge area to find the blueprint.
- Upgrade: Piero can create Health Elixir
- Location: It is inside the Greenhouse in Sokolov's mansion, which can be accessed from Sokolov's workshop through the library.
Spiked Grenade Housing
- Upgrade: Sticky Grenade
- Location: Before entering Boyle's mansion, locate the guard station at the gate near the entrance. The blueprint is inside on the guard's desk.
Small-Scale Combustion Refinement
- Upgrade: Explosive Bullets
- Location: The blueprint is in the General's office in the Dunwall Tower interior area, which is one of the four central offices up the stairs.
Bonded Galvani Weave
- Upgrade: Improved Armor
- Location: Search the chests in Daud's office to find the blueprint. You will need Daud's key to reach the chest containing it.
- Upgrade: Upgraded Boot Stealth
- Location: Search Daud's office for an unlocked chest with the blueprint.
- Upgrade: Fire Bolts
- Location: The blueprint is in the lower level cellar near the tunnel's exit.
- Upgrade: Explosive Bullets
- Location: In the Central Rail Station, look inside the crashed train car to find the blueprint.
- Upgrade: Sticky Grenade
- Location: Enter the building filled with armed criminals, and search the wrecked hallway to find the blueprint.
Search the indicated locations to find all hidden Bone Charms. Note: Do not forget to use the Heart to help you locate collectibles.
High Overseer Campbell
1. At the beginning of the mission, take out the Heart, and look to the right to see a Bone Charm on the tower on the water. Quickly swim over to the rubble platform across the water. Then, squeeze through the narrow path ahead, and use the chain nearby to climb up. The Bone Charm is on the top, near a dead body.
2. After crossing the large gate, turn right, and continue down the street. Keep going down the street until you find two thugs harassing a man. Neutralize the guards, then smash the boards to enter the harassed man's home. Talk to the man, then go upstairs to find a Bone Charm on the table.
3. Go to the Distillery, and neutralize the guards while continuing to move through the area until you reach a room above the elixir still, which has a painted skull on it. In the back corner of the room is a tall object. Use Blink to get on top of it. Then, navigate the rafters, and cross the barrel storage to find the Bone Charm.
4. There is a Bone Charm in the workshop in the backyard of the Overseer's mansion, which you can reach either through the exit door or streets. In the backyard, you must break into the workshop to find the valve and attach it to the door to get inside and find the Bone Charm. Alternately, climb to the top of the workshop, and break the wooden boards to get inside.
5. There is also a Bone Charm in the backyard of the Overseer's mansion. Find the location using the Heart, then climb the building's vents to reach a high window. Be careful, as there is a tripwire protecting the window. Climb down to the first floor using the chains, while avoiding the rats that will attack if you do not stay out of their reach. The Bone Charm is in a vice on a worktable. Interact with it to get the Bone Charm out of the vice's grip.
House Of Pleasure
6. Travel to Bottle Road, and use Blink to access the interior. Use the Heart to see the Bone Charm in the building with deadly assassins.
7. There is a Bone Charm that is easy to find in the Underground with Granny Rags.
8. On the third floor of the Golden Cat is a framed Bone Charm hanging from the wall.
9. There is a Bone Charm in Captain's Chair Hotel. To get inside, you must complete side-quests for Slackjaw in the Distillery.
10. In the Distillery is a metal locked gate. The key to the gate can be obtained by going through the valve-controlled door deeper inside the Distillery.
The Royal Physician
11. There is a Bone Charm down the street from the starting area. Look for an alley on the right side of the main path, behind an apartment balcony entrance. Go behind the building, and climb up to the roof using the chain. Continue north to find a bridge that can be lowered. Lower the bridge, then use Blink to get into the spooky apartment that contains the Bone Charm.
12. In the Midrow Substation area, past the flywheel and controls, but before reaching the North End, you can see an abandoned building on the left side. Enter the abandoned building, then go to the basement to find the Bone Charm.
13. Outside Sokolov's home, is an abandoned apartment with a secret entrance. Use the water tap three times, located just to the left as you enter the North End area. The Bone Charm is inside the apartment.
14. If your Chaos Level is low, you can speak with Cecilia in the pub, and she will talk to you about an empty apartment. Check Cecilia's bed to find a key to the apartment. The Bone Charm can easily be found inside the apartment.
Lady Boyle's Last Party
15. Near Lady Boyle's mansion is a spooky apartment building. Go behind the building, and use Blink to get inside. Go to the upper floor to find a Bone Charm.
16. Across the canal from Lady Boyle's mansion is an apartment building at the corner street where Tallboys patrol the area. Get inside, and go to the third floor to find a Bone Charm, runes, and more.
Return To The Tower
17. This is a difficult to find Bone Charm located on the outer edges of Dunwall Tower's second floor. Blink upward from the water, and look for an interior area on the second floor of the tower, before reaching the roof, to find it.
18. There is also a Bone Charm inside a secret room on the top floor of Dunwall Tower's interior, before reaching the roof. In the corner across from the room with the Reagent's Chamber Key, and down the hall from the General's Office, is a corner containing a sconce you can interact with. Interact with it to reveal a secret room containing the Bone Charm.
The Flooded District
19. Use Blink across the rooftops in Rudshore Waterfront to enter a building from the top. Use the Heart to locate the Bone Charm, but be careful of the Weepers inside.
20. On the second floor of the Refinery, you will find a ruined metal walkway. Drop below the walkway to find a Bone Charm underneath.
21. There is a Bone Charm in Daud's pocket. You must pickpocket him inside his hideout to get it.
22. In Central Rudshore, follow the channel to a large metal gate at the very end. In the corner is a Bone Charm next to a corpse.
23. Go in the Gateword Tunnel, then immediately turn right, and look in the dead end channel to find a Bone Charm sitting on top of a rock.
24. While crossing through the Old Port District Outskirts, on your way to the sewers, look for a building that is down a right turn, and on the left side; look for an open door. Go inside and upstairs to find the Bone Charm.
25. Near the end of the sewers is a cave. Enter the cave, and look for a grating that is hiding a couple of elixirs and a Bone Charm.
26. If you have unlocked it, there is a Bone Charm near the entrance using Granny Rags' special route into the sewers. If the route is not open, you can backtrack to the area once you have entered the main sewer corridor.
Completing the game without killing anyone
Completing the game without killing anyone is not easy and requires a lot of patients, as you will need to avoid being seen. Completing missions using non-lethal actions will limit your options, but reward you with a lower Chaos level, different ending, and multiple achievements. Make sure you do not kill any primary targets or tutorial guards during the non-lethal playthrough or else you will wipeout the progress you made. Thus, it is recommended you save your game often, and in multiple slots. You can be caught without penalty -- just escape and hide until the alert level goes down. When sneaking, only use non-lethal takedowns. Choke guards instead of stabbing them, and be careful when hiding unconscious bodies. While sneaking, use Lean and Dark Vision to get a good view of the environment and enemies while remaining hidden. Travel in high place, and use Blink in guarded areas to jump from one hiding spot to the next. Remain in Stealth mode, and use Possession to discover new routes, or scout ahead of your position. Make sure you remain alert and aware by studying each area well. You can find optional entrances into guarded areas, or side-paths that will lead you to new NPCs. Listening to conversations and reading notes can give you clues to unlocking new routes, or revealing nonlethal options to neutralizing targets. Listen for codes, rumors, and more. Do not rush ahead; spend time maneuvering and exploring each area rigorously, as you maybe be surprised at what you sometimes discover. In each mission, there is a non-lethal option for neutralizing your primary target. These options are usually difficult, and always require talking to a character you can find roaming the area. Before neutralizing enemies, search the neighborhood carefully, and try finding any optional quests that are available. These can be easy to find with some simple exploration, but can also require completion of several side-quests to reach. It is also recommended you use the following upgrades and equipment to make it easier to complete the game without killing anyone:
Supernatural abilities and enhancements
- Agility: Upgrade Agility to Level 2 to increase your speed and decrease fall damage, which really helps when you are using roofs and high places a lot. You will also unlock a double jump that makes climbing up to high vantage points easier.
- Blink: Upgrade Blink to increase the teleporting distance. This ability is easy to upgrade early in the game, as it only costs three runes.
- Dark Vision: This ability allows you to view living things through walls, and to see their cone of vision. It is an essential ability, but you can wait until later in the game to upgrade it.
- Possession: This is a very powerful ability that allows Corvo to reach a lot of places he normally could not otherwise. He can possess a fish or rat to get through narrow metal grates, or possess a guard to move them out of his path. It is recommended you upgrade this ability as soon as possible.
Equipment and blueprint upgrades
- Boot Stealth: You must first find the hidden blueprint to unlock this upgrade, which is listed in our "Blueprint upgrade locations". Its first level makes running and walking silent. Its second level allows you to sprint silently. Thus, if you are caught, running silently will make escaping easier.
- Crossbow: The Crossbow is the only weapon you will need when trying to complete the game without killing anyone. Upgrade its accuracy, reload speed, and anything else you can afford periodically to help increase the chance of your Sleep Bolts hitting their mark.
- Mask Optics: This is not entirely essential, but it is useful for scouting locations. Upgrading it will allow you to zoom in further, and to eavesdrop on conversations from afar. It is great for eavesdropping without exposing your position.
- Sleep Bolt: This is the only way to knock out guards at long range. Upgrade the bolts to make them useful during combat (just make sure to hide the bodies). You can purchase as many as ten Sleep Bolts from Piero's Workshop. Try keeping a full stock on hand in case of any urgent situations that may arise.
Bone Charms
- Strong Arms: This charm allows you to choke enemies faster, leaving you exposed for a shorter amount of time.
- Swift Shadow: This charm gives you the ability to move faster while in Stealth mode.
- Undertaker: This charm allows you to carry corpses at a slightly faster rate.
- Welcoming Host: This charm allows you to possess white rats for a longer amount of time. It works well when used in conjunction with the Albinos charm.
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- Thief (20 points): You pickpocketed items worth a total of 200 coins.
- Versatile (20 points): You killed characters with each weapon and offensive gadget.
- Ghost (30 points): You completed all missions after the prologue, alerting or killing no one but key targets.
- Shadow (30 points): You completed all missions after the prologue without alerting anyone.
- Mostly Flesh and Steel (50 points): You finished the game without purchasing any supernatural powers or enhancements, besides Blink.
- Wall of Sparks (10 points): You killed an enemy with the Wall of Light.
- Rogue (10 points): You assassinated 10 unaware enemies.
- Specter (20 points): After escaping prison, you completed a mission, not alerting anyone and killing less than 5 people.
- Faceless (20 points): After escaping Coldridge Prison, you completed a mission without alerting anyone.
- Manipulator (10 points): You made others kill 5 of their own allies.
- Razor Rain (10 points): You killed 5 characters with Drop Assassination.
- Surgical (30 points): You played from the first mission through Kaldwin's Bridge killing fewer than 10 characters.
- Clean Hands (100 points): You completed the game without killing anyone.
- Harm's Way (10 points): You caused 5 unintentional suicides.
- Inhabitant (10 points): You stayed in possession of others for most of a 3 minute period.
- Hornets' Nest (20 points): You killed 4 enemies in less than 1 second using the crossbow.
- Speed of Darkness (10 points): You traveled 30 meters in less than 1 second.
- Tempest (20 points): You killed 6 enemies in less than 1 second.
- Merchant of Disorder (20 points): You acquired 15 equipment upgrades.
- Art Dealer (50 points): You collected all the Sokolov paintings.
- Occultist (20 points): You collected 10 bone charms.
- The Escapist (10 points): After Coldridge Prison, you eluded 5 pursuers at once without killing them or leaving the map.
- Cleaner (10 points): You fought 5 enemies at once and none of them survived.
- Dishonored (5 points): You escaped Coldridge Prison.
- Excommunication (5 points): You eliminated High Overseer Campbell.
- Child Care (10 points): You located Lady Emily Kaldwin, heir to the throne.
- Capturing Genius and Madness (10 points): You abducted Anton Sokolov, Royal Physician.
- Regicide (10 points): You assassinated the Lord Regent, Hiram Burrows.
- Political Suicide (10 points): You brought about the Lord Regent's fall from grace by broadcasting his crimes.
- This Is Mine (10 points): You recovered your belongings.
- Resolution (100 points): You completed the game.
- Back Home (10 points): You grabbed a live grenade and threw it back, killing an attacker.
- Big Boy (20 points): You killed a tallboy using only your sword.
Additionally, there are 17 secret achievements:
- Dunwall in Chaos (50 points): You completed the game in high chaos.
- Just Dark Enough (50 points): You completed the game in low chaos.
- Vanished (10 points): You escaped prison and navigated the sewers undetected.
- Gentleman Caller (10 points): You completed all the Granny Rags side missions.
- Street Conspiracy (10 points): You completed all the Slackjaw side missions.
- The Art of the Steal (10 points): You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first.
- An Unfortunate Accident (10 points): You killed Morgan Pendleton with steam.
- Well Mannered (10 points): You completed the Boyle Estate mission without spoiling the party.
- King of the World (10 points): You reached the top of Kaldwin's Bridge.
- Bodyguard (10 points): You protected Callista's uncle, Captain Geoff Curnow.
- Mercy is the Mark (10 points): You spared Daud’s life.
- Lights Out (10 points): You deactivated at least 5 security systems on Kingsparrow Island.
- Long Live the Empress (10 points): You saved Empress Emily Kaldwin.
- Poetic Justice (30 points): You neutralized all key targets using indirect means.
- Food Chain (10 points): You assassinated an assassin.
- Alive Without Breath (10 points): You took possession of a fish.
- Creepy Crawly (10 points): You used a rat tunnel.
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